More Starship Mechanics updates

March 14, 2010

I’ve done some more work on Stealth Detection Ratings, and updated the Starship Mechanics article with the new information, although I’m still not very clear on how the rating is actually used.

I’d also like to thank ConcreteDragon for pointing out that I managed to completely forget to update the examples and Implications sections when I updated the ‘Tier Modifier’ for Impulse speeds and turn rates on Thursday. I’ve made the appropriate changes now.


Starship Mechanics updated

March 12, 2010

Just wanted to thank Tiran_Diaz for pointing out that the ‘Tier Modifier’ for Tier 1 and 2 ships is actually 192, not the 200 I’d been using. I’ve updated the Impulse Speed and Turn Rate sections of the Starship Mechanics article with the new number, which more accurately models the results in-game (and makes more sense).


Starship Mechanics

March 11, 2010

There are quite a few aspects of how starships function in Star Trek: Online that aren’t very well explained. The new Starship Mechanics article grew out of some testing I did to determine the relationship between the ‘Captain’ skills and a ship’s speed, turn rate and hull strength, but has expanded to cover several other aspects of how ships function.

Like all articles here, Starship Mechanics is a work in progress, but more so in this case than usual. As I mentioned a few days back, the amount of time I have to dedicate to The Engines Cannae’ Take It! may be significantly reduced in the near future, so rather than waiting until I had everything I wanted to cover, I’ve gone ahead and published what’s finished, and touched on some of the areas that I’m still investigating.

Anyway, I hope you find the article interesting and/or useful – please let me know what you think, and if you spot any mistakes or errors.

(Please note that some of the information in the Starship Mechanics article supersedes that previously presented in the Ship Power Levels article. I’ve updated Ship Power Levels with links to the appropriate sections in Starship Mechanics.)


Starship Weapons Overview updated

March 9, 2010

I’m currently unable to play due to the connectivity issues being suffered by many European players, so I’ve taken the opportunity to update the Torpedoes section of the Starship Weapons Overview with new information on torpedoes and crew damage.


Starship Weapons Overview updated

March 3, 2010

Still waiting for Tribble to become available for more testing, so I took the opportunity to make a couple of minor updates to the Starship Weapons Overview article.

Nothing particularly major, although the Damage Modifiers section should hopefully be a little clearer now.


Starship Weapons Overview updated

February 25, 2010

Just a couple of small changes to the Starship Weapons Overview article – the Torpedoes section has been updated to include the special effects of Photon and Quantum torpedoes (chance to injure and/or kill crew), and I’ve added the results of some testing of torpedo flight speeds.


Starship Weapons Overview

February 17, 2010

War has made the universe a dangerous place in Star Trek: Online, so it’s best to understand the capabilities and functions of the weaponry available.

The new Starship Weapons Overview article introduces some of the key concepts governing weapons in STO, takes a look at all the various types and presents the results of testing how damage bonuses are applied.

Hopefully this information will be useful to everyone, although more experienced players may find the Damage Modifiers and DPS Comparison over Range sections most interesting.

As always, the article is a work in progress and will be updated as I continue to shoot stuff, so please feel free to let me know what you think (and point out any mistakes I may have made).