March 14, 2010
I’ve done some more work on Stealth Detection Ratings, and updated the Starship Mechanics article with the new information, although I’m still not very clear on how the rating is actually used.
I’d also like to thank ConcreteDragon for pointing out that I managed to completely forget to update the examples and Implications sections when I updated the ‘Tier Modifier’ for Impulse speeds and turn rates on Thursday. I’ve made the appropriate changes now.
March 12, 2010
Just wanted to thank Tiran_Diaz for pointing out that the ‘Tier Modifier’ for Tier 1 and 2 ships is actually 192, not the 200 I’d been using. I’ve updated the Impulse Speed and Turn Rate sections of the Starship Mechanics article with the new number, which more accurately models the results in-game (and makes more sense).
March 9, 2010
I’m currently unable to play due to the connectivity issues being suffered by many European players, so I’ve taken the opportunity to update the Torpedoes section of the Starship Weapons Overview with new information on torpedoes and crew damage.
March 3, 2010
Still waiting for Tribble to become available for more testing, so I took the opportunity to make a couple of minor updates to the Starship Weapons Overview article.
Nothing particularly major, although the Damage Modifiers section should hopefully be a little clearer now.
February 25, 2010
Just a couple of small changes to the Starship Weapons Overview article – the Torpedoes section has been updated to include the special effects of Photon and Quantum torpedoes (chance to injure and/or kill crew), and I’ve added the results of some testing of torpedo flight speeds.
February 11, 2010
Made a couple of updates to the new Skills: The Numbers article.
The testing I’ve been doing with weapons seems to confirm that weapon skill bonuses are applied to the ‘base’ damage of a weapon, as reported by STOked, so I made a clarification to the phrasing of the How Skills Work: Stats and Bonuses section.
(There’ll be more details on the damage bonuses in an upcoming article. For now, check the STOked article if you’re interested, as their results seem to match mine.)
I also realised that I’d forgotten something in the Build Implications section, so added it under the heading of ‘One for All, Not All for One’.
February 3, 2010
Just a couple of minor updates:
Got my hands on the Tier 2 Escort in order to do some weapons testing and took the opportunity to check the effects of weapon power levels over 100, so have added a new section to the Ship Power Levels article with the results.
Also added a clarification to the turn rate discussion in the Auxiliary Power section regarding throttle levels.