…I gotta wear shades

March 17, 2010

Well, it looks like the changes I mentioned a couple of weeks ago are going ahead, so I’ll soon be moving to a new job in a new (and warmer) country.

While this is great news for me, I’m afraid it means that The Engines Cannae’ Take It! is going to have to go on hold for at least a few weeks, and possibly longer depending on how things work out.

I’m going to leave the comments open for now, and will be keeping an eye on the site as time permits, but there won’t be any new articles until further notice, and new posts will probably be few and far between. If I get the chance, I’ll try to update the existing articles with the changes in Season One: Common Ground, but I can’t make any promises.

I’d like to thank everyone who’s offered words of encouragement or support over the past couple of months, and I hope that the articles and posts continue to be useful for all players of Star Trek: Online. As soon as there’s any more news about the future of the blog, I’ll let everyone know – but for now, have fun.

The future’s so bright…

March 6, 2010

Following my recent trip, it seems that big changes may be in store for me in the near future. It’s all very exciting, but it will probably mean that I won’t have a lot of time to dedicate to the The Engines Cannae’ Take It!, at least for a while.

Nothing is currently set in stone, and I should know more in the next week or two. In the meantime, though, if updates and new articles are a little less frequent, please bear with me.

Tribble on the horizon

March 2, 2010

Today’s patch apparently set the stage for the new public test server, Tribble, which is great news for anyone interested in testing new patches before they’re released to the live server, Holodeck.

The ability to copy characters from Holodeck to Tribble should also make it a lot easier to test certain things that I’ve been working on, such as the actual effects of the various ‘Captain’ skills on ship speed, turn rate and hull strength. In fact, I’ve reached the point where I’d decided to wait for the test server before continuing.

So, sorry it’s been a bit quiet here for the last couple of days, but I’ve been busy levelling a test character, ready for when Tribble becomes available.

Blog of the week!

February 18, 2010

I’m rather pleased to say that The Engines Cannae’ Take It! has been named one of the ‘Blogs of the Week’ in the latest episode of the Shut Up. We’re Talking podcast over at VirginWorlds.com

I’d like to thank them for their kind words – the relevant section starts at around 1:08:30 in episode #58.


February 8, 2010

Just wanted to say thanks to all the people who have posted positive comments here or on the official STO forums, sent me messages in-game, linked to the site from their own blogs, recommended it to their friends or fleet-mates, or just come along to take a look. The response to The Engines Cannae’ Take It! has been much larger – and much more positive – than I expected, and all the kind words and encouragement are very much appreciated.

I’m glad that so many of you seem to have found the articles helpful or interesting. I have an ever-growing list of things I plan to cover, but if there’s anything that you would particularly like to see, just let me know and I’ll see what I can do.

Thanks again, everyone. 😉

Welcome to The Engines Cannae’ Take It!

January 28, 2010

Welcome to The Engines Cannae’ Take It!, a blog dedicated to the Star Trek: Online massively multiplayer game from Cryptic Studios.

The main purpose of this blog will be to serve as a platform for guides and articles explaining how Star Trek: Online works. Partly because this stuff interests me, and partly because it’s one of the things that STO itself doesn’t do too well. In addition, there’ll probably be random thoughts, opinions and updates as the mood strikes me.

It’s very early days here, and I’ve not used the WordPress.com blogging platform before, so you can expect frequent changes to stuff like the layout and design as I mess around with things. Please bear with me and excuse the mess.