Made a couple of updates to the new Skills: The Numbers article.
The testing I’ve been doing with weapons seems to confirm that weapon skill bonuses are applied to the ‘base’ damage of a weapon, as reported by STOked, so I made a clarification to the phrasing of the How Skills Work: Stats and Bonuses section.
(There’ll be more details on the damage bonuses in an upcoming article. For now, check the STOked article if you’re interested, as their results seem to match mine.)
I also realised that I’d forgotten something in the Build Implications section, so added it under the heading of ‘One for All, Not All for One’.